The UIGestureRecognizer help us detecting and responding to the various UI gestures of iOS devices. UIGestureRecognizer is an abstract class, which provides the following subclasses:
- UITapGestureRecognizer
- UIPinchGestureRecognizer
- UIRotationGestureRecognizer
- UISwipeGestureRecognizer
- UIPanGestureRecognizer
- UILongPressGestureRecognizer
Gesture Recognizer Examples:
We have defined a recognizer for managing taps. We have
specified that there are two taps required, with just one touch
(finger). The @selector specifies the method that will be called when the gesture is recognized.
// ----------------------------- // One finger, two taps // ----------------------------- // Create gesture recognizer UITapGestureRecognizer *oneFingerTwoTaps = [[[UITapGestureRecognizer alloc] initWithTarget:self action:
@selector(oneFingerTwoTaps)] autorelease]; // Set required taps and number of touches [oneFingerTwoTaps setNumberOfTapsRequired:2]; [oneFingerTwoTaps setNumberOfTouchesRequired:1]; // Add the gesture to the view [[self view] addGestureRecognizer:oneFingerTwoTaps];
// ----------------------------- // Two fingers, two taps // ----------------------------- UITapGestureRecognizer *twoFingersTwoTaps = [[[UITapGestureRecognizer alloc] initWithTarget:self action:
@selector(twoFingersTwoTaps)] autorelease]; [twoFingersTwoTaps setNumberOfTapsRequired:2]; [twoFingersTwoTaps setNumberOfTouchesRequired:2]; [[self view] addGestureRecognizer:twoFingersTwoTaps];
// ----------------------------- // One finger, swipe up // ----------------------------- UISwipeGestureRecognizer *oneFingerSwipeUp = [[[UISwipeGestureRecognizer alloc] initWithTarget:self action:
@selector(oneFingerSwipeUp:)] autorelease]; [oneFingerSwipeUp setDirection:UISwipeGestureRecognizerDirectionUp]; [[self view] addGestureRecognizer:oneFingerSwipeUp]; // ----------------------------- // One finger, swipe down // ----------------------------- UISwipeGestureRecognizer *oneFingerSwipeDown = [[[UISwipeGestureRecognizer alloc] initWithTarget:self action:
@selector(oneFingerSwipeDown:)] autorelease]; [oneFingerSwipeDown setDirection:UISwipeGestureRecognizerDirectionDown]; [[self view] addGestureRecognizer:oneFingerSwipeDown];
// ----------------------------- // Two finger rotate // ----------------------------- UIRotationGestureRecognizer *twoFingersRotate = [[[UIRotationGestureRecognizer alloc] initWithTarget:self action:
@selector(twoFingersRotate:)] autorelease]; [[self view] addGestureRecognizer:twoFingersRotate];
// ----------------------------- // Two finger pinch // ----------------------------- UIPinchGestureRecognizer *twoFingerPinch = [[[UIPinchGestureRecognizer alloc] initWithTarget:self action:
@selector(twoFingerPinch:)] autorelease]; [[self view] addGestureRecognizer:twoFingerPinch];
// ----------------------------- // Two finger pan // -----------------------------
panGesture = [[[UIPanGestureRecognizer alloc] initWithTarget:self action:
@selector(panGestureMoveAround:)] autorelease]; [panGesture setMaximumNumberOfTouches:2]; [panGesture setDelegate:self];
// ----------------------------- // Long Press Gesture // -----------------------------
UILongPressGestureRecognizer *longPressRecognizer = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(longPressDetected:)]; longPressRecognizer.minimumPressDuration = 3; longPressRecognizer.numberOfTouchesRequired = 1; [self.view addGestureRecognizer:longPressRecognizer]; [longPressRecognizer release];
Gesture Recognizer Action Methods:
For each of the above definitions, below are the associated action methods.
/*-------------------------------------------------------------- * One finger, two taps *-------------------------------------------------------------*/ - (void)oneFingerTwoTaps { NSLog(@"Action: One finger, two taps"); } /*-------------------------------------------------------------- * Two fingers, two taps *-------------------------------------------------------------*/ - (void)twoFingersTwoTaps { NSLog(@"Action: Two fingers, two taps"); } /*-------------------------------------------------------------- * One finger, swipe up *-------------------------------------------------------------*/ - (void)oneFingerSwipeUp:(UISwipeGestureRecognizer *)recognizer { CGPoint point = [recognizer locationInView:[self view]]; NSLog(@"Swipe up - start location: %f,%f", point.x, point.y); } /*-------------------------------------------------------------- * One finger, swipe down *-------------------------------------------------------------*/ - (void)oneFingerSwipeDown:(UISwipeGestureRecognizer *)recognizer { CGPoint point = [recognizer locationInView:[self view]]; NSLog(@"Swipe down - start location: %f,%f", point.x, point.y); } /*-------------------------------------------------------------- * Two finger rotate *-------------------------------------------------------------*/ - (void)twoFingersRotate:(UIRotationGestureRecognizer *)recognizer { // Convert the radian value to show the degree of rotation NSLog(@"Rotation in degrees since last change: %f", [recognizer rotation] *
(180 / M_PI)); } /*-------------------------------------------------------------- * Two finger pinch *-------------------------------------------------------------*/ - (void)twoFingerPinch:(UIPinchGestureRecognizer *)recognizer { NSLog(@"Pinch scale: %f", recognizer.scale); }
/*-------------------------------------------------------------- * Two finger pan *-------------------------------------------------------------*/
-(void)panGestureMoveAround:(UIPanGestureRecognizer *)gesture; { UIView *piece = [gesture view]; //We pass in the gesture to a method that will help us align our touches
so that the pan and pinch will seems to originate between the fingers
instead of other points or center point of the UIView [self adjustAnchorPointForGestureRecognizer:gesture]; if ([gesture state] == UIGestureRecognizerStateBegan ||
[gesture state] == UIGestureRecognizerStateChanged) { CGPoint translation = [gesture translationInView:[piece superview]]; [piece setCenter:CGPointMake([piece center].x + translation.x, [piece center].y+
translation.y*0.1)]; [gesture setTranslation:CGPointZero inView:[piece superview]]; }else if([gestureRecognizer state] == UIGestureRecognizerStateEnded) { //Put the code that you may want to execute when the UIView became
larger than certain value or just to reset them back to their original
transform scale } }
/*-------------------------------------------------------------- * Long press *-------------------------------------------------------------*/
- (IBAction)longPressDetected:(UIGestureRecognizer *)sender
{ statusLabel.text = @"Long Press"; }